Thythorn Field Community Primary School

Google Search

Maths started game (all colours)



Uses numberlines and place value.

Learning Objectives:
  • Y1: To identify and represent numbers using objects and pictorial representations including the number line...
  • Y1: Pupils begin to recognise place value in numbers beyond 20 by reading, writing, counting and comparing numbers up to 100, supported by objects and pictorial representations.



Rescue the swimmer using your knowledge of Place Value.
Use the numberline to find the position of the swimmer, (after 5 seconds the swimmer will tell you).

Drag counters onto the HTU place value chart to make that number.

Press 'go' to launch the lifeboat.

You are award one heart for every swimmer recued


NB: If it's getting too easy change to different numberline. Have fun!


Click here to play the game : Lifeguards (

School Updates